unreal.RigVMFunction_MathTransformToVectors

class unreal.RigVMFunction_MathTransformToVectors(value: Transform = Ellipsis, forward: Vector = Ellipsis, right: Vector = Ellipsis, up: Vector = Ellipsis)

Bases: RigVMFunction_MathTransformBase

Retrieves the forward, right and up vectors of a transform’s quaternion

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathTransform.h

Editor Properties: (see get_editor_property/set_editor_property)

  • forward (Vector): [Read-Write] The rotation’s forward axis

  • right (Vector): [Read-Write] The rotation’s right axis

  • up (Vector): [Read-Write] The rotation’s up axis

  • value (Transform): [Read-Write] The input transform

property forward: Vector

[Read-Only] The rotation’s forward axis

Type:

(Vector)

property right: Vector

[Read-Only] The rotation’s right axis

Type:

(Vector)

property up: Vector

[Read-Only] The rotation’s up axis

Type:

(Vector)

property value: Transform

[Read-Write] The input transform

Type:

(Transform)