unreal.RigVMFunction_MathTransformArrayToSRT¶
- class unreal.RigVMFunction_MathTransformArrayToSRT(transforms: None = [], translations: None = [], rotations: None = [], scales: None = [])¶
Bases:
RigVMFunction_MathTransformBaseDecomposes a Transform Array to its components.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
rotations(Array[Quat]): [Read-Write] The array of rotation - one for each input transformscales(Array[Vector]): [Read-Write] The array of scale values - one for each input transformtransforms(Array[Transform]): [Read-Write] The input transform array to decomposetranslations(Array[Vector]): [Read-Write] The array of translations - one for each input transform