unreal.RigVMFunction_MathRayTransform

class unreal.RigVMFunction_MathRayTransform(ray: Ray = Ellipsis, transform: Transform = Ellipsis, result: Ray = Ellipsis)

Bases: RigVMFunction_MathRayBase

Transforms a ray

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRay.h

Editor Properties: (see get_editor_property/set_editor_property)

  • ray (Ray): [Read-Write] The ray to transform

  • result (Ray): [Read-Write] The resulting transformed ray

  • transform (Transform): [Read-Write] The transform to apply to the ray

property ray: Ray

[Read-Write] The ray to transform

Type:

(Ray)

property result: Ray

[Read-Only] The resulting transformed ray

Type:

(Ray)

property transform: Transform

[Read-Write] The transform to apply to the ray

Type:

(Transform)