unreal.RigVMFunction_MathRayIntersectPlane¶
- class unreal.RigVMFunction_MathRayIntersectPlane(ray: Ray = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0, ratio: float = 0.0)¶
Bases:
RigVMFunction_MathRayBaseReturns the closest point intersection of a ray with a plane
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRay.h
Editor Properties: (see get_editor_property/set_editor_property)
distance(float): [Read-Write] The distance of the ray origin to the planeplane_normal(Vector): [Read-Write] The normal of the plane to intersect the ray withplane_point(Vector): [Read-Write] The point on the plane to intersect the ray withratio(float): [Read-Write] The ratio along the ray up to the intersection pointray(Ray): [Read-Write] The ray to intersect with the planeresult(Vector): [Read-Write] The resulting intersection position
- property plane_normal: Vector¶
[Read-Write] The normal of the plane to intersect the ray with
- Type:
(Vector)
- property plane_point: Vector¶
[Read-Write] The point on the plane to intersect the ray with
- Type:
(Vector)