unreal.RigVMFunction_MathRBFInterpolateVectorColor
¶
- class unreal.RigVMFunction_MathRBFInterpolateVectorColor(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False, targets: None = [], output: LinearColor = Ellipsis)¶
Bases:
RigVMFunction_MathRBFInterpolateVectorBase
Rig VMFunction Math RBFInterpolate Vector Color
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathRBFInterpolate.h
Editor Properties: (see get_editor_property/set_editor_property)
distance_function
(RBFVectorDistanceType): [Read-Only]input
(Vector): [Read-Write]normalize_output
(bool): [Read-Only]output
(LinearColor): [Read-Write]smoothing_function
(RBFKernelType): [Read-Only]smoothing_radius
(float): [Read-Only]targets
(Array[MathRBFInterpolateVectorColor_Target]): [Read-Write]
- property output: LinearColor¶
[Read-Only]
- Type: