unreal.RigVMFunction_MathRBFInterpolateVectorBase

class unreal.RigVMFunction_MathRBFInterpolateVectorBase(input: Vector = Ellipsis, distance_function: RBFVectorDistanceType = Ellipsis, smoothing_function: RBFKernelType = Ellipsis, smoothing_radius: float = 0.0, normalize_output: bool = False)

Bases: RigVMFunction_MathRBFInterpolateBase

The base class for all vector RBF nodes

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathRBFInterpolate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • distance_function (RBFVectorDistanceType): [Read-Only] The distance function to use

  • input (Vector): [Read-Write] The input vector

  • normalize_output (bool): [Read-Only] If true the resulting output will be normalized

  • smoothing_function (RBFKernelType): [Read-Only] The smoothing function to use

  • smoothing_radius (float): [Read-Only] The radius to apply for the smoothing function

property distance_function: RBFVectorDistanceType

[Read-Only] The distance function to use

Type:

(RBFVectorDistanceType)

property input: Vector

[Read-Write] The input vector

Type:

(Vector)

property normalize_output: bool

[Read-Only] If true the resulting output will be normalized

Type:

(bool)

property smoothing_function: RBFKernelType

[Read-Only] The smoothing function to use

Type:

(RBFKernelType)

property smoothing_radius: float

[Read-Only] The radius to apply for the smoothing function

Type:

(float)