unreal.RigVMFunction_MathQuaternionMake¶
- class unreal.RigVMFunction_MathQuaternionMake(x: float = 0.0, y: float = 0.0, z: float = 0.0, w: float = 0.0, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseMakes a quaternion from its components
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
result(Quat): [Read-Write] The resulting composed quaternionw(float): [Read-Write] The W of the quaternionx(float): [Read-Write] The X of the quaterniony(float): [Read-Write] The Y of the quaternionz(float): [Read-Write] The Z of the quaternion