unreal.RigVMFunction_MathQuaternionFromXVector

class unreal.RigVMFunction_MathQuaternionFromXVector(value: Vector = Ellipsis, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Return the Quaternion orientation corresponding to the direction in which the vector points. Similar to the blueprint “Rotation From X Vector” version, returns a result without roll such that it preserves the up vector. note: If you don’t care about preserving the up vector and just want the most direct rotation, you can use the faster “From Two Vectors”

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (Quat): [Read-Write] The resulting rotation

  • value (Vector): [Read-Write] The input direction vector

property result: Quat

[Read-Only] The resulting rotation

Type:

(Quat)

property value: Vector

[Read-Write] The input direction vector

Type:

(Vector)