unreal.RigVMFunction_MathQuaternionFromEuler

class unreal.RigVMFunction_MathQuaternionFromEuler(euler: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Quat = Ellipsis)

Bases: RigVMFunction_MathQuaternionBase

Makes a quaternion from euler values in degrees

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathQuaternion.h

Editor Properties: (see get_editor_property/set_editor_property)

  • euler (Vector): [Read-Write] The euler representation of the rotation in degrees.

  • result (Quat): [Read-Write] The resulting composed quaternion

  • rotation_order (EulerRotationOrder): [Read-Write] The rotation order to use when interpreting the euler angles

property euler: Vector

[Read-Write] The euler representation of the rotation in degrees.

Type:

(Vector)

property result: Quat

[Read-Only] The resulting composed quaternion

Type:

(Quat)

property rotation_order: EulerRotationOrder

[Read-Write] The rotation order to use when interpreting the euler angles

Type:

(EulerRotationOrder)