unreal.RigVMFunction_MathQuaternionFromEuler¶
- class unreal.RigVMFunction_MathQuaternionFromEuler(euler: Vector = Ellipsis, rotation_order: EulerRotationOrder = Ellipsis, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_MathQuaternionBaseMakes a quaternion from euler values in degrees
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathQuaternion.h
Editor Properties: (see get_editor_property/set_editor_property)
euler(Vector): [Read-Write] The euler representation of the rotation in degrees.result(Quat): [Read-Write] The resulting composed quaternionrotation_order(EulerRotationOrder): [Read-Write] The rotation order to use when interpreting the euler angles
- property euler: Vector¶
[Read-Write] The euler representation of the rotation in degrees.
- Type:
(Vector)
- property rotation_order: EulerRotationOrder¶
[Read-Write] The rotation order to use when interpreting the euler angles
- Type: