unreal.RigVMFunction_MathMatrixToVectors

class unreal.RigVMFunction_MathMatrixToVectors(value: Matrix = Ellipsis, origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis)

Bases: RigVMFunction_MathMatrixBase

Converts the matrix to its vectors

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathMatrix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • origin (Vector): [Read-Write] The resulting origin

  • value (Matrix): [Read-Write] The matrix to split up to vectors

  • x (Vector): [Read-Write] The resulting X component

  • y (Vector): [Read-Write] The resulting Y component

  • z (Vector): [Read-Write] The resulting Z component

property origin: Vector

[Read-Only] The resulting origin

Type:

(Vector)

property value: Matrix

[Read-Write] The matrix to split up to vectors

Type:

(Matrix)

property x: Vector

[Read-Only] The resulting X component

Type:

(Vector)

property y: Vector

[Read-Only] The resulting Y component

Type:

(Vector)

property z: Vector

[Read-Only] The resulting Z component

Type:

(Vector)