unreal.RigVMFunction_MathMatrixToVectors¶
- class unreal.RigVMFunction_MathMatrixToVectors(value: Matrix = Ellipsis, origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis)¶
Bases:
RigVMFunction_MathMatrixBaseConverts the matrix to its vectors
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
origin(Vector): [Read-Write] The resulting originvalue(Matrix): [Read-Write] The matrix to split up to vectorsx(Vector): [Read-Write] The resulting X componenty(Vector): [Read-Write] The resulting Y componentz(Vector): [Read-Write] The resulting Z component