unreal.RigVMFunction_MathMatrixFromVectors¶
- class unreal.RigVMFunction_MathMatrixFromVectors(origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis, result: Matrix = Ellipsis)¶
Bases:
RigVMFunction_MathMatrixBaseMakes a matrix from its vectors
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathMatrix.h
Editor Properties: (see get_editor_property/set_editor_property)
origin(Vector): [Read-Write] The input origin for the matrixresult(Matrix): [Read-Write] The resulting matrixx(Vector): [Read-Write] The input X component for the matrixy(Vector): [Read-Write] The input Y component for the matrixz(Vector): [Read-Write] The input Z component for the matrix