unreal.RigVMFunction_MathMatrixFromVectors

class unreal.RigVMFunction_MathMatrixFromVectors(origin: Vector = Ellipsis, x: Vector = Ellipsis, y: Vector = Ellipsis, z: Vector = Ellipsis, result: Matrix = Ellipsis)

Bases: RigVMFunction_MathMatrixBase

Makes a matrix from its vectors

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathMatrix.h

Editor Properties: (see get_editor_property/set_editor_property)

  • origin (Vector): [Read-Write] The input origin for the matrix

  • result (Matrix): [Read-Write] The resulting matrix

  • x (Vector): [Read-Write] The input X component for the matrix

  • y (Vector): [Read-Write] The input Y component for the matrix

  • z (Vector): [Read-Write] The input Z component for the matrix

property origin: Vector

[Read-Write] The input origin for the matrix

Type:

(Vector)

property result: Matrix

[Read-Only] The resulting matrix

Type:

(Matrix)

property x: Vector

[Read-Write] The input X component for the matrix

Type:

(Vector)

property y: Vector

[Read-Write] The input Y component for the matrix

Type:

(Vector)

property z: Vector

[Read-Write] The input Z component for the matrix

Type:

(Vector)