unreal.RigVMFunction_MathIntersectPlane¶
- class unreal.RigVMFunction_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)¶
Bases:
RigVMFunction_MathVectorBaseIntersects a plane with a vector given a start and direction
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
direction(Vector): [Read-Write] The direction of the ray to intersect with the planedistance(float): [Read-Write] The distance along the ray to the intersectionplane_normal(Vector): [Read-Write] The normal of the plane to intersect withplane_point(Vector): [Read-Write] The point on the plane to intersect withresult(Vector): [Read-Write] The resulting position on the planestart(Vector): [Read-Write] The start of the ray to intersect with the plane
- property direction: Vector¶
[Read-Write] The direction of the ray to intersect with the plane
- Type:
(Vector)