unreal.RigVMFunction_MathIntersectPlane

class unreal.RigVMFunction_MathIntersectPlane(start: Vector = Ellipsis, direction: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, result: Vector = Ellipsis, distance: float = 0.0)

Bases: RigVMFunction_MathVectorBase

Intersects a plane with a vector given a start and direction

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathVector.h

Editor Properties: (see get_editor_property/set_editor_property)

  • direction (Vector): [Read-Write] The direction of the ray to intersect with the plane

  • distance (float): [Read-Write] The distance along the ray to the intersection

  • plane_normal (Vector): [Read-Write] The normal of the plane to intersect with

  • plane_point (Vector): [Read-Write] The point on the plane to intersect with

  • result (Vector): [Read-Write] The resulting position on the plane

  • start (Vector): [Read-Write] The start of the ray to intersect with the plane

property direction: Vector

[Read-Write] The direction of the ray to intersect with the plane

Type:

(Vector)

property distance: float

[Read-Only] The distance along the ray to the intersection

Type:

(float)

property plane_normal: Vector

[Read-Write] The normal of the plane to intersect with

Type:

(Vector)

property plane_point: Vector

[Read-Write] The point on the plane to intersect with

Type:

(Vector)

property result: Vector

[Read-Only] The resulting position on the plane

Type:

(Vector)

property start: Vector

[Read-Write] The start of the ray to intersect with the plane

Type:

(Vector)