unreal.RigVMFunction_MathFloatLerp¶
- class unreal.RigVMFunction_MathFloatLerp(a: float = 0.0, b: float = 0.0, t: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_MathFloatBaseLinearly interpolates between A and B using the ratio T
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathFloat.h
Editor Properties: (see get_editor_property/set_editor_property)
a(float): [Read-Write] The first value to interpolate fromb(float): [Read-Write] The second value to interpolate toresult(float): [Read-Write] The resulting interpolated valuet(float): [Read-Write] The blend value for the interpolation