unreal.RigVMFunction_MathFloatAtan2

class unreal.RigVMFunction_MathFloatAtan2(a: float = 0.0, b: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_MathFloatBinaryOp

Returns the inverse tangent value (in radians between -pi and pi) of A/B, using the signs of A and B to determine the correct quadrant.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathFloat.h

Editor Properties: (see get_editor_property/set_editor_property)

  • a (float): [Read-Write] The first value for the operation

  • b (float): [Read-Write] The second value for the operation

  • result (float): [Read-Write] The resulting value