unreal.RigVMFunction_MathDoubleIsNearlyZero¶
- class unreal.RigVMFunction_MathDoubleIsNearlyZero(value: float = 0.0, tolerance: float = 0.0, result: bool = False)¶
Bases:
RigVMFunction_MathDoubleBaseReturns true if the value is nearly zero
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathDouble.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] True if the value is nearly zerotolerance(double): [Read-Write] The tolerance to apply for the comparisonvalue(double): [Read-Write] The input value to check