unreal.RigVMFunction_MathDistanceToPlane¶
- class unreal.RigVMFunction_MathDistanceToPlane(point: Vector = Ellipsis, plane_point: Vector = Ellipsis, plane_normal: Vector = Ellipsis, closest_point_on_plane: Vector = Ellipsis, signed_distance: float = 0.0)¶
Bases:
RigVMFunction_MathVectorBaseFind the point on the plane that is closest to the given point and the distance between them.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathVector.h
Editor Properties: (see get_editor_property/set_editor_property)
closest_point_on_plane(Vector): [Read-Write] The resulting closest point on the planeplane_normal(Vector): [Read-Write] The normal of the plane to measure againstplane_point(Vector): [Read-Write] A point on the plane to measure againstpoint(Vector): [Read-Write] The point to measure against the planesigned_distance(float): [Read-Write] The distance to the plane as a signed (positive or negative) value
- property closest_point_on_plane: Vector¶
[Read-Only] The resulting closest point on the plane
- Type:
(Vector)