unreal.RigVMFunction_MathColorLerp¶
- class unreal.RigVMFunction_MathColorLerp(a: LinearColor = Ellipsis, b: LinearColor = Ellipsis, t: float = 0.0, result: LinearColor = Ellipsis)¶
Bases:
RigVMFunction_MathColorBaseLinearly interpolates between A and B using the ratio T
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_MathColor.h
Editor Properties: (see get_editor_property/set_editor_property)
a(LinearColor): [Read-Write] The first color to interpolate fromb(LinearColor): [Read-Write] The second color to interpolate toresult(LinearColor): [Read-Write] The resulting interpolated colort(float): [Read-Write] The blend value for the interpolation
- property a: LinearColor¶
[Read-Write] The first color to interpolate from
- Type:
- property b: LinearColor¶
[Read-Write] The second color to interpolate to
- Type:
- property result: LinearColor¶
[Read-Only] The resulting interpolated color
- Type: