unreal.RigVMFunction_MathBoolToggled

class unreal.RigVMFunction_MathBoolToggled(value: bool = False, toggled: bool = False)

Bases: RigVMFunction_MathBoolBase

Returns true if the value has changed from the last run

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_MathBool.h

Editor Properties: (see get_editor_property/set_editor_property)

  • toggled (bool): [Read-Write] True if the input value has been toggled

  • value (bool): [Read-Write] The value to check / compare

property toggled: bool

[Read-Only] True if the input value has been toggled

Type:

(bool)

property value: bool

[Read-Write] The value to check / compare

Type:

(bool)