unreal.RigVMFunction_IsNameValid

class unreal.RigVMFunction_IsNameValid(value: Name = 'None', result: bool = False)

Bases: RigVMFunction_NameBase

Returns true if this name is valid / is not none

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Name.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (bool): [Read-Write] True if the name is valid/ is not None

  • value (Name): [Read-Write] The input name to check

property result: bool

[Read-Only] True if the name is valid/ is not None

Type:

(bool)

property value: Name

[Read-Write] The input name to check

Type:

(Name)