unreal.RigVMFunction_IsNameValid¶
- class unreal.RigVMFunction_IsNameValid(value: Name = 'None', result: bool = False)¶
Bases:
RigVMFunction_NameBaseReturns true if this name is valid / is not none
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Name.h
Editor Properties: (see get_editor_property/set_editor_property)
result(bool): [Read-Write] True if the name is valid/ is not Nonevalue(Name): [Read-Write] The input name to check