unreal.RigVMFunction_GetAbsoluteTime¶
- class unreal.RigVMFunction_GetAbsoluteTime(result: float = 0.0)¶
Bases:
RigVMFunction_AnimBaseReturns the time gone by since the start of the world / the time within sequencer
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_GetDeltaTime.h
Editor Properties: (see get_editor_property/set_editor_property)
result(float): [Read-Write] The current absolute time in seconds