unreal.RigVMFunction_GetAbsoluteTime

class unreal.RigVMFunction_GetAbsoluteTime(result: float = 0.0)

Bases: RigVMFunction_AnimBase

Returns the time gone by since the start of the world / the time within sequencer

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_GetDeltaTime.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] The current absolute time in seconds

property result: float

[Read-Only] The current absolute time in seconds

Type:

(float)