unreal.RigVMFunction_DrawDebugOrientFloorToUpright¶
- class unreal.RigVMFunction_DrawDebugOrientFloorToUpright(draw_world_location: Vector = Ellipsis, draw_floor_offset: Vector = Ellipsis, location: Vector = Ellipsis, rotation: Rotator = Ellipsis)¶
Bases:
RigVMFunction_DrawDebugLibraryBaseCreate a new location and rotation that orients debug drawing of floor objects such as shapes upright
C++ Source:
Plugin: DrawDebugLibrary
Module: DrawDebugLibrary
File: RigUnit_DrawDebugLibrary.h
Editor Properties: (see get_editor_property/set_editor_property)
draw_floor_offset(Vector): [Read-Write] Draw offset in local spacedraw_world_location(Vector): [Read-Write] Draw locationlocation(Vector): [Read-Write] Output Locationrotation(Rotator): [Read-Write] Output Rotation