unreal.RigVMFunction_DebugLineNoSpace¶
- class unreal.RigVMFunction_DebugLineNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, a: Vector = Ellipsis, b: Vector = Ellipsis, color: LinearColor = Ellipsis, thickness: float = 0.0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableDraws a line in the viewport given a start and end vector
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugLine.h
Editor Properties: (see get_editor_property/set_editor_property)
a(Vector): [Read-Write] The global start position of the lineb(Vector): [Read-Write] The global end position of the linecolor(LinearColor): [Read-Write] The color to use for the drawingdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeenabled(bool): [Read-Write] If set to False the debug drawing will be skippedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togetherthickness(float): [Read-Write] The line thickness to use for the drawingworld_offset(Transform): [Read-Write] The world offset to pre-multiply the positions with
- property color: LinearColor¶
[Read-Write] The color to use for the drawing
- Type: