unreal.RigVMFunction_DebugBaseMutable¶
- class unreal.RigVMFunction_DebugBaseMutable(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis)¶
Bases:
RigVMStructMutableThe base class for all mutable debug draw nodes
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugBase.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodeexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes together
- property debug_draw_settings: RigVMDebugDrawSettings¶
[Read-Write] The debug draw settings for this node
- Type: