unreal.RigVMFunction_DebugArcNoSpace¶
- class unreal.RigVMFunction_DebugArcNoSpace(execute_pin: RigVMExecutePin = [], debug_draw_settings: RigVMDebugDrawSettings = Ellipsis, transform: Transform = Ellipsis, color: LinearColor = Ellipsis, radius: float = 0.0, minimum_degrees: float = 0.0, maximum_degrees: float = 0.0, thickness: float = 0.0, detail: int = 0, world_offset: Transform = Ellipsis, enabled: bool = False)¶
Bases:
RigVMFunction_DebugBaseMutableDraws an arc in the viewport, can take in different min and max degrees
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_DebugPrimitives.h
Editor Properties: (see get_editor_property/set_editor_property)
color(LinearColor): [Read-Write] The color to use for the debug drawdebug_draw_settings(RigVMDebugDrawSettings): [Read-Write] The debug draw settings for this nodedetail(int32): [Read-Write] The detail to use when drawing the arcenabled(bool): [Read-Write] If set to False the debug drawing will be skippedexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable nodes togethermaximum_degrees(float): [Read-Write] The maximum angle in degrees of the arcminimum_degrees(float): [Read-Write] The minimum angle in degrees of the arcradius(float): [Read-Write] The radius of the arc to drawthickness(float): [Read-Write] The line thickness to use for the debug drawtransform(Transform): [Read-Write] The transform of the arc to drawworld_offset(Transform): [Read-Write] The world offset to pre-multiply the positions with
- property color: LinearColor¶
[Read-Write] The color to use for the debug draw
- Type: