unreal.RigVMFunction_ControlFlowRunOnce¶
- class unreal.RigVMFunction_ControlFlowRunOnce(execute_context: RigVMExecuteContext = [], once: RigVMExecuteContext = [], completed: RigVMExecuteContext = [])¶
Bases:
RigVMFunction_ControlFlowBaseExecutes the Once branch only once
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_ControlFlow.h
Editor Properties: (see get_editor_property/set_editor_property)
completed(RigVMExecuteContext): [Read-Write] The execute flow to run every frameexecute_context(RigVMExecuteContext): [Read-Write] The input execution pin to hook up to the graphonce(RigVMExecuteContext): [Read-Write] The branch to run once
- property completed: RigVMExecuteContext¶
[Read-Only] The execute flow to run every frame
- Type:
- property execute_context: RigVMExecuteContext¶
[Read-Write] The input execution pin to hook up to the graph
- Type:
- property once: RigVMExecuteContext¶
[Read-Only] The branch to run once
- Type: