unreal.RigVMFunction_ContinueLoop

class unreal.RigVMFunction_ContinueLoop(execute_context: RigVMExecuteContext = [])

Bases: RigVMStruct

Skips the remaining body nodes of the current loop iteration and re-enters the enclosing For Loop or For Each loop at the next iteration. The loop itself is not terminated — only the current iteration’s remaining nodes are bypassed.

Must be placed inside a loop body; the compiler will emit an error if this node is used outside a loop scope.

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_ContinueLoop.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (RigVMExecuteContext): [Read-Write] Input-only execution pin — no output execution since the compiler emits a JumpForward after this node, making any downstream nodes dead code.

property execute_context: RigVMExecuteContext

[Read-Write] Input-only execution pin — no output execution since the compiler emits a JumpForward after this node, making any downstream nodes dead code.

Type:

(RigVMExecuteContext)