unreal.RigVMFunction_ContinueLoop¶
- class unreal.RigVMFunction_ContinueLoop(execute_context: RigVMExecuteContext = [])¶
Bases:
RigVMStructSkips the remaining body nodes of the current loop iteration and re-enters the enclosing For Loop or For Each loop at the next iteration. The loop itself is not terminated — only the current iteration’s remaining nodes are bypassed.
Must be placed inside a loop body; the compiler will emit an error if this node is used outside a loop scope.
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_ContinueLoop.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(RigVMExecuteContext): [Read-Write] Input-only execution pin — no output execution since the compiler emits a JumpForward after this node, making any downstream nodes dead code.
- property execute_context: RigVMExecuteContext¶
[Read-Write] Input-only execution pin — no output execution since the compiler emits a JumpForward after this node, making any downstream nodes dead code.
- Type: