unreal.RigVMFunction_AnimEvalRichCurve

class unreal.RigVMFunction_AnimEvalRichCurve(value: float = 0.0, curve: RuntimeFloatCurve = [], source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_AnimBase

Evaluates the provided curve. Values are normalized between 0 and 1

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_AnimEvalRichCurve.h

Editor Properties: (see get_editor_property/set_editor_property)

  • curve (RuntimeFloatCurve): [Read-Write] The curve to evaluate

  • result (float): [Read-Write] The evaluated value of the curve at the input value

  • source_maximum (float): [Read-Write] The maximum range of the input value (typically 1.0)

  • source_minimum (float): [Read-Write] The minimum range of the input value (typically 0.0)

  • target_maximum (float): [Read-Write] The maximum range of the output

  • target_minimum (float): [Read-Write] The minimum range of the output

  • value (float): [Read-Write] The input value to evaluate the curve at

property curve: RuntimeFloatCurve

[Read-Write] The curve to evaluate

Type:

(RuntimeFloatCurve)

property result: float

[Read-Only] The evaluated value of the curve at the input value

Type:

(float)

property source_maximum: float

[Read-Write] The maximum range of the input value (typically 1.0)

Type:

(float)

property source_minimum: float

[Read-Write] The minimum range of the input value (typically 0.0)

Type:

(float)

property target_maximum: float

[Read-Write] The maximum range of the output

Type:

(float)

property target_minimum: float

[Read-Write] The minimum range of the output

Type:

(float)

property value: float

[Read-Write] The input value to evaluate the curve at

Type:

(float)