unreal.RigVMFunction_AnimEvalRichCurve¶
- class unreal.RigVMFunction_AnimEvalRichCurve(value: float = 0.0, curve: RuntimeFloatCurve = [], source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_AnimBaseEvaluates the provided curve. Values are normalized between 0 and 1
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_AnimEvalRichCurve.h
Editor Properties: (see get_editor_property/set_editor_property)
curve(RuntimeFloatCurve): [Read-Write] The curve to evaluateresult(float): [Read-Write] The evaluated value of the curve at the input valuesource_maximum(float): [Read-Write] The maximum range of the input value (typically 1.0)source_minimum(float): [Read-Write] The minimum range of the input value (typically 0.0)target_maximum(float): [Read-Write] The maximum range of the outputtarget_minimum(float): [Read-Write] The minimum range of the outputvalue(float): [Read-Write] The input value to evaluate the curve at
- property curve: RuntimeFloatCurve¶
[Read-Write] The curve to evaluate
- Type:
- property result: float¶
[Read-Only] The evaluated value of the curve at the input value
- Type:
(float)
- property source_maximum: float¶
[Read-Write] The maximum range of the input value (typically 1.0)
- Type:
(float)