unreal.RigVMFunction_AnimEasing¶
- class unreal.RigVMFunction_AnimEasing(value: float = 0.0, type: RigVMAnimEasingType = Ellipsis, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)¶
Bases:
RigVMFunction_AnimBaseReturns the eased version of the input value
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_AnimEasing.h
Editor Properties: (see get_editor_property/set_editor_property)
result(float): [Read-Write] The resulting eased output valuesource_maximum(float): [Read-Write] The maximum value of the inputsource_minimum(float): [Read-Write] The minimum value of the inputtarget_maximum(float): [Read-Write] The maximum value of the outputtarget_minimum(float): [Read-Write] The minimum value of the outputtype(RigVMAnimEasingType): [Read-Write] The type of easing to applyvalue(float): [Read-Write] The value to ease using the easing functions
- property type: RigVMAnimEasingType¶
[Read-Write] The type of easing to apply
- Type: