unreal.RigVMFunction_AnimEasing

class unreal.RigVMFunction_AnimEasing(value: float = 0.0, type: RigVMAnimEasingType = Ellipsis, source_minimum: float = 0.0, source_maximum: float = 0.0, target_minimum: float = 0.0, target_maximum: float = 0.0, result: float = 0.0)

Bases: RigVMFunction_AnimBase

Returns the eased version of the input value

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_AnimEasing.h

Editor Properties: (see get_editor_property/set_editor_property)

  • result (float): [Read-Write] The resulting eased output value

  • source_maximum (float): [Read-Write] The maximum value of the input

  • source_minimum (float): [Read-Write] The minimum value of the input

  • target_maximum (float): [Read-Write] The maximum value of the output

  • target_minimum (float): [Read-Write] The minimum value of the output

  • type (RigVMAnimEasingType): [Read-Write] The type of easing to apply

  • value (float): [Read-Write] The value to ease using the easing functions

property result: float

[Read-Only] The resulting eased output value

Type:

(float)

property source_maximum: float

[Read-Write] The maximum value of the input

Type:

(float)

property source_minimum: float

[Read-Write] The minimum value of the input

Type:

(float)

property target_maximum: float

[Read-Write] The maximum value of the output

Type:

(float)

property target_minimum: float

[Read-Write] The minimum value of the output

Type:

(float)

property type: RigVMAnimEasingType

[Read-Write] The type of easing to apply

Type:

(RigVMAnimEasingType)

property value: float

[Read-Write] The value to ease using the easing functions

Type:

(float)