unreal.RigVMFunction_AlphaInterpVector

class unreal.RigVMFunction_AlphaInterpVector(value: Vector = Ellipsis, scale: float = 0.0, bias: float = 0.0, map_range: bool = False, range: InputRange = Ellipsis, out_range: InputRange = Ellipsis, clamp_result: bool = False, clamp_min: float = 0.0, clamp_max: float = 0.0, interp_result: bool = False, interp_speed_increasing: float = 0.0, interp_speed_decreasing: float = 0.0, result: Vector = Ellipsis)

Bases: RigVMFunction_SimBase

Takes in a vector value and outputs an accumulated value with a customized scale and clamp

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_AlphaInterp.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bias (float): [Read-Write] The bias to use for the interpolation

  • clamp_max (float): [Read-Write] The maximum for the output’s clamp range

  • clamp_min (float): [Read-Write] The minimum for the output’s clamp range

  • clamp_result (bool): [Read-Only] If True the output value will be clamped by the min and max

  • interp_result (bool): [Read-Only] If True to the output result will be further intepolated

  • interp_speed_decreasing (float): [Read-Write] The output interpolation decreasing speed

  • interp_speed_increasing (float): [Read-Write] The output interpolation increasing speed

  • map_range (bool): [Read-Only] If True the input value will be mapped using the min and max range

  • out_range (InputRange): [Read-Write] The minimum and maximum for the output range

  • range (InputRange): [Read-Write] The minimum and maximum for the input range

  • result (Vector): [Read-Write] The resulting interpolated value

  • scale (float): [Read-Write] The scale to apply to the interpolation

  • value (Vector): [Read-Write] The input value to interpolate

property bias: float

[Read-Write] The bias to use for the interpolation

Type:

(float)

property clamp_max: float

[Read-Write] The maximum for the output’s clamp range

Type:

(float)

property clamp_min: float

[Read-Write] The minimum for the output’s clamp range

Type:

(float)

property clamp_result: bool

[Read-Only] If True the output value will be clamped by the min and max

Type:

(bool)

property interp_result: bool

[Read-Only] If True to the output result will be further intepolated

Type:

(bool)

property interp_speed_decreasing: float

[Read-Write] The output interpolation decreasing speed

Type:

(float)

property interp_speed_increasing: float

[Read-Write] The output interpolation increasing speed

Type:

(float)

property map_range: bool

[Read-Only] If True the input value will be mapped using the min and max range

Type:

(bool)

property out_range: InputRange

[Read-Write] The minimum and maximum for the output range

Type:

(InputRange)

property range: InputRange

[Read-Write] The minimum and maximum for the input range

Type:

(InputRange)

property result: Vector

[Read-Only] The resulting interpolated value

Type:

(Vector)

property scale: float

[Read-Write] The scale to apply to the interpolation

Type:

(float)

property value: Vector

[Read-Write] The input value to interpolate

Type:

(Vector)