unreal.RigVMFunction_AccumulateQuatMul¶
- class unreal.RigVMFunction_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)¶
Bases:
RigVMFunction_AccumulateBaseMultiplies a quaternion over time over and over again
C++ Source:
Plugin: RigVM
Module: RigVM
File: RigVMFunction_Accumulate.h
Editor Properties: (see get_editor_property/set_editor_property)
flip_order(bool): [Read-Write] If True the multiplier will be pre-multiplied, otherwise post-multipliedinitial_value(Quat): [Read-Write] The initial value to start atintegrate_delta_time(bool): [Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.multiplier(Quat): [Read-Write] The multiplier to apply on every iteration (depending on the IntegrateDeltaTime flag)result(Quat): [Read-Write] The resulting accumulated value
- property flip_order: bool¶
[Read-Write] If True the multiplier will be pre-multiplied, otherwise post-multiplied
- Type:
(bool)
- property integrate_delta_time: bool¶
[Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.
- Type:
(bool)