unreal.RigVMFunction_AccumulateQuatMul

class unreal.RigVMFunction_AccumulateQuatMul(multiplier: Quat = Ellipsis, initial_value: Quat = Ellipsis, flip_order: bool = False, integrate_delta_time: bool = False, result: Quat = Ellipsis)

Bases: RigVMFunction_AccumulateBase

Multiplies a quaternion over time over and over again

C++ Source:

  • Plugin: RigVM

  • Module: RigVM

  • File: RigVMFunction_Accumulate.h

Editor Properties: (see get_editor_property/set_editor_property)

  • flip_order (bool): [Read-Write] If True the multiplier will be pre-multiplied, otherwise post-multiplied

  • initial_value (Quat): [Read-Write] The initial value to start at

  • integrate_delta_time (bool): [Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.

  • multiplier (Quat): [Read-Write] The multiplier to apply on every iteration (depending on the IntegrateDeltaTime flag)

  • result (Quat): [Read-Write] The resulting accumulated value

property flip_order: bool

[Read-Write] If True the multiplier will be pre-multiplied, otherwise post-multiplied

Type:

(bool)

property initial_value: Quat

[Read-Write] The initial value to start at

Type:

(Quat)

property integrate_delta_time: bool

[Read-Write] If True, the multiplier will be scaled depending on the delta time as it is accumulated, making the resulting accumulation less sensitive to varying frame rates.

Type:

(bool)

property multiplier: Quat

[Read-Write] The multiplier to apply on every iteration (depending on the IntegrateDeltaTime flag)

Type:

(Quat)

property result: Quat

[Read-Only] The resulting accumulated value

Type:

(Quat)