unreal.RigVMBlueprintLibrary

class unreal.RigVMBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')

Bases: BlueprintFunctionLibrary

Rig VMEditor Blueprint Library

C++ Source:

  • Plugin: RigVM

  • Module: RigVMEditor

  • File: RigVMEditorBlueprintLibrary.h

classmethod get_assets_with_filter(class_, asset_data_filter) Array[AssetData]

GetAssetsWithFilter

Parameters:
Return type:

Array[AssetData]

classmethod get_controller(blueprint) RigVMController

Get Controller

Parameters:

blueprint (RigVMBlueprint)

Return type:

RigVMController

classmethod get_model(blueprint) RigVMGraph

Get Model

Parameters:

blueprint (RigVMBlueprint)

Return type:

RigVMGraph

classmethod load_assets() Array[RigVMBlueprint]

Load Assets

Return type:

Array[RigVMBlueprint]

classmethod load_assets_by_class(class_) Array[RigVMBlueprint]

Load Assets by Class

Parameters:

class (type(Class))

Return type:

Array[RigVMBlueprint]

classmethod load_assets_with_asset_data_and_blueprint_filters(class_, asset_data_filter, blueprint_filter) Array[RigVMBlueprint]

LoadAssetsWithAssetDataAndBlueprintFilters

Parameters:
Return type:

Array[RigVMBlueprint]

classmethod load_assets_with_asset_data_and_node_filters(class_, asset_data_filter, node_filter) Array[RigVMBlueprint]

LoadAssetsWithAssetDataAndNodeFilters

Parameters:
Return type:

Array[RigVMBlueprint]

classmethod load_assets_with_asset_data_filter(class_, asset_data_filter) Array[RigVMBlueprint]

LoadAssetsWithAssetDataFilter

Parameters:
Return type:

Array[RigVMBlueprint]

classmethod load_assets_with_blueprint_filter(class_, blueprint_filter) Array[RigVMBlueprint]

LoadAssetsWithBlueprintFilter

Parameters:
Return type:

Array[RigVMBlueprint]

classmethod load_assets_with_node_filter(class_, node_filter) Array[RigVMBlueprint]

LoadAssetsWithNodeFilter

Parameters:
Return type:

Array[RigVMBlueprint]

classmethod recompile_vm(blueprint) None

Recompile VM

Parameters:

blueprint (RigVMBlueprint)

classmethod recompile_vm_if_required(blueprint) None

Recompile VMIf Required

Parameters:

blueprint (RigVMBlueprint)

classmethod render_rig_vm_subject_to_png(unit_or_dispatch_struct_or_library_node, out_file_name) bool

Render Rig VMSubject to PNG

Parameters:
  • unit_or_dispatch_struct_or_library_node (Object)

  • out_file_name (str)

Return type:

bool

classmethod render_rig_vm_template_to_png(template_notation, out_file_name) bool

Render Rig VMTemplate to PNG

Parameters:
  • template_notation (Name)

  • out_file_name (str)

Return type:

bool

classmethod request_auto_vm_recompilation(blueprint) None

Request Auto VMRecompilation

Parameters:

blueprint (RigVMBlueprint)