unreal.RigVMBlueprintLibrary¶
- class unreal.RigVMBlueprintLibrary(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryRig VMEditor Blueprint Library
C++ Source:
Plugin: RigVM
Module: RigVMEditor
File: RigVMEditorBlueprintLibrary.h
- classmethod get_assets_with_filter(class_, asset_data_filter) Array[AssetData]¶
GetAssetsWithFilter
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic)
- Return type:
- classmethod get_controller(blueprint) RigVMController¶
Get Controller
- Parameters:
blueprint (RigVMBlueprint)
- Return type:
- classmethod get_model(blueprint) RigVMGraph¶
Get Model
- Parameters:
blueprint (RigVMBlueprint)
- Return type:
- classmethod load_assets() Array[RigVMBlueprint]¶
Load Assets
- Return type:
- classmethod load_assets_by_class(class_) Array[RigVMBlueprint]¶
Load Assets by Class
- Parameters:
- Return type:
- classmethod load_assets_with_asset_data_and_blueprint_filters(class_, asset_data_filter, blueprint_filter) Array[RigVMBlueprint]¶
LoadAssetsWithAssetDataAndBlueprintFilters
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic)
blueprint_filter (RigVMBlueprintFilterDynamic)
- Return type:
- classmethod load_assets_with_asset_data_and_node_filters(class_, asset_data_filter, node_filter) Array[RigVMBlueprint]¶
LoadAssetsWithAssetDataAndNodeFilters
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic)
node_filter (RigVMNodeFilterDynamic)
- Return type:
- classmethod load_assets_with_asset_data_filter(class_, asset_data_filter) Array[RigVMBlueprint]¶
LoadAssetsWithAssetDataFilter
- Parameters:
asset_data_filter (RigVMAssetDataFilterDynamic)
- Return type:
- classmethod load_assets_with_blueprint_filter(class_, blueprint_filter) Array[RigVMBlueprint]¶
LoadAssetsWithBlueprintFilter
- Parameters:
blueprint_filter (RigVMBlueprintFilterDynamic)
- Return type:
- classmethod load_assets_with_node_filter(class_, node_filter) Array[RigVMBlueprint]¶
LoadAssetsWithNodeFilter
- Parameters:
node_filter (RigVMNodeFilterDynamic)
- Return type:
- classmethod recompile_vm(blueprint) None¶
Recompile VM
- Parameters:
blueprint (RigVMBlueprint)
- classmethod recompile_vm_if_required(blueprint) None¶
Recompile VMIf Required
- Parameters:
blueprint (RigVMBlueprint)
- classmethod render_rig_vm_subject_to_png(unit_or_dispatch_struct_or_library_node, out_file_name) bool¶
Render Rig VMSubject to PNG
- classmethod render_rig_vm_template_to_png(template_notation, out_file_name) bool¶
Render Rig VMTemplate to PNG
- classmethod request_auto_vm_recompilation(blueprint) None¶
Request Auto VMRecompilation
- Parameters:
blueprint (RigVMBlueprint)