unreal.RigUnit_UAFWriteInstancedSkinnedMeshPose¶
- class unreal.RigUnit_UAFWriteInstancedSkinnedMeshPose(pose: AnimNextGraphLODPose = [], skinned_mesh_component: InstancedSkinnedMeshComponent = Ellipsis, execute_context: AnimNextExecuteContext = [])¶
Bases:
RigUnit_AnimNextBaseWrites a pose to an instanced skinned mesh component
C++ Source:
Plugin: UAF
Module: UAF
File: RigUnit_UAFWriteInstancedSkinnedMeshPose.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context(AnimNextExecuteContext): [Read-Write] The execution resultpose(AnimNextGraphLODPose): [Read-Write] Pose to writeskinned_mesh_component(InstancedSkinnedMeshComponent): [Read-Write] Mesh to write to.
- property execute_context: AnimNextExecuteContext¶
[Read-Write] The execution result
- Type:
- property pose: AnimNextGraphLODPose¶
[Read-Write] Pose to write
- Type:
- property skinned_mesh_component: InstancedSkinnedMeshComponent¶
[Read-Write] Mesh to write to.
- Type: