unreal.RigUnit_TangentFromControlRigSpline

class unreal.RigUnit_TangentFromControlRigSpline(spline: ControlRigSpline = [], u: float = 0.0, tangent: Vector = Ellipsis)

Bases: RigUnit_ControlRigSplineBase

Retrieves the tangent from a given Spline and U value

C++ Source:

  • Plugin: ControlRigSpline

  • Module: ControlRigSpline

  • File: ControlRigSplineUnits.h

Editor Properties: (see get_editor_property/set_editor_property)

  • spline (ControlRigSpline): [Read-Write] The spline to evaluate

  • tangent (Vector): [Read-Write] The tangent at the evaluated location on the spline

  • u (float): [Read-Write] The U value along the spline to evaluate

property spline: ControlRigSpline

[Read-Write] The spline to evaluate

Type:

(ControlRigSpline)

property tangent: Vector

[Read-Only] The tangent at the evaluated location on the spline

Type:

(Vector)

property u: float

[Read-Write] The U value along the spline to evaluate

Type:

(float)