unreal.RigUnit_TangentFromControlRigSpline¶
- class unreal.RigUnit_TangentFromControlRigSpline(spline: ControlRigSpline = [], u: float = 0.0, tangent: Vector = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the tangent from a given Spline and U value
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
spline(ControlRigSpline): [Read-Write] The spline to evaluatetangent(Vector): [Read-Write] The tangent at the evaluated location on the splineu(float): [Read-Write] The U value along the spline to evaluate
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: