unreal.RigUnit_SpawnDynamicsSolver¶
- class unreal.RigUnit_SpawnDynamicsSolver(execute_pin: RigVMExecutePin = [], owner: RigElementKey = Ellipsis, solver_component_name: Name = 'None', settings: RigDynamicsSolverSettings = Ellipsis, simulation_space_settings: RigDynamicsSimulationSpaceSettings = Ellipsis, drag_settings: RigDynamicsSimulationDragSettings = Ellipsis, dynamics_solver_component_key: RigComponentKey = Ellipsis)¶
Bases:
RigUnit_DynamicsBaseMutableSpawns a new dynamics solver as a component on the owner element. Note: This node only runs as part of the construction event.
Deprecated in favour of FRigUnit_SpawnDynamicsSolver1, which exposes the new SpaceMotion + TeleportDetection input pins separately. Existing graphs continue to work - the deprecated Execute body routes the legacy SimulationSpaceSettings into the new component members via ConvertLegacyDynamicsSimulationSpaceSettings; right-clicking the deprecated node offers a one-click upgrade to the new node via GetUpgradeInfo.
C++ Source:
Plugin: ControlRigDynamics
Module: ControlRigDynamics
File: RigDynamicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
drag_settings(RigDynamicsSimulationDragSettings): [Read-Write] Air/ether drag settings (drag multipliers, external air/ether velocity, turbulence). On the replacement unit these live nested inside SpaceMotion.Drag.dynamics_solver_component_key(RigComponentKey): [Read-Write] The solver component key that was createdexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherowner(RigElementKey): [Read-Write] The owner of the newly created component (must be set/valid)settings(RigDynamicsSolverSettings): [Read-Write] Solver settingssimulation_space_settings(RigDynamicsSimulationSpaceSettings): [Read-Write] Legacy combined simulation-space settings - now split into SpaceMotion + TeleportDetection on the replacement unit.solver_component_name(Name): [Read-Write] The name to give the new solver component. Only used as a starting point - if another component with this name already exists on the owner element, the hierarchy will append a unique suffix. Read DynamicsSolverComponentKey to find the name that was actually assigned.
- property drag_settings: RigDynamicsSimulationDragSettings¶
[Read-Write] Air/ether drag settings (drag multipliers, external air/ether velocity, turbulence). On the replacement unit these live nested inside SpaceMotion.Drag.
- property dynamics_solver_component_key: RigComponentKey¶
[Read-Only] The solver component key that was created
- Type:
- property owner: RigElementKey¶
[Read-Write] The owner of the newly created component (must be set/valid)
- Type:
- property settings: RigDynamicsSolverSettings¶
[Read-Write] Solver settings
- Type:
- property simulation_space_settings: RigDynamicsSimulationSpaceSettings¶
[Read-Write] Legacy combined simulation-space settings - now split into SpaceMotion + TeleportDetection on the replacement unit.
- property solver_component_name: Name¶
[Read-Write] The name to give the new solver component. Only used as a starting point - if another component with this name already exists on the owner element, the hierarchy will append a unique suffix. Read DynamicsSolverComponentKey to find the name that was actually assigned.
- Type:
(Name)