unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings¶
- class unreal.RigUnit_SetPhysicsSolverSimulationSpaceSettings(execute_pin: RigVMExecutePin = [], physics_solver_component_key: RigComponentKey = Ellipsis, simulation_space_settings: RigPhysicsSimulationSpaceSettings = [])¶
Bases:
RigUnit_PhysicsBaseMutableSets the solver’s simulation space settings. Note: Solver settings are pushed to the simulation each step, so this can be modified after physics instantiation.
Deprecated in favour of FRigUnit_SetPhysicsSolverSpaceMotion + FRigUnit_SetPhysicsSolverTeleportDetection. Existing graphs continue to work - the deprecated Execute body routes the legacy struct into the new component members via ConvertLegacyPhysicsSimulationSpaceSettings.
C++ Source:
Plugin: ControlRigPhysics
Module: ControlRigPhysics
File: RigPhysicsSolverExecution.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherphysics_solver_component_key(RigComponentKey): [Read-Write] The physics solversimulation_space_settings(RigPhysicsSimulationSpaceSettings): [Read-Write] The new simulation space settings
- property physics_solver_component_key: RigComponentKey¶
[Read-Write] The physics solver
- Type:
- property simulation_space_settings: RigPhysicsSimulationSpaceSettings¶
[Read-Write] The new simulation space settings