unreal.RigUnit_SetMetadataTagArray
¶
- class unreal.RigUnit_SetMetadataTagArray(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, tags: None = [])¶
Bases:
RigUnitMutable
Sets multiple tags on an item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] The item to set the metadata fortags
(Array[Name]): [Read-Write] The tags to set for the item
- property item: RigElementKey¶
[Read-Write] The item to set the metadata for
- Type: