unreal.RigUnit_SetMetadataTagArray¶
- class unreal.RigUnit_SetMetadataTagArray(execute_pin: RigVMExecutePin = [], item: RigElementKey = Ellipsis, tags: None = [], name_space: RigMetaDataNameSpace = Ellipsis)¶
Bases:
RigUnitMutableSets multiple tags on an item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetheritem(RigElementKey): [Read-Write] The item to set the metadata forname_space(RigMetaDataNameSpace): [Read-Write] Defines in which namespace the metadata will be looked uptags(Array[Name]): [Read-Write] The tags to set for the item
- property item: RigElementKey¶
[Read-Write] The item to set the metadata for
- Type:
- property name_space: RigMetaDataNameSpace¶
[Read-Write] Defines in which namespace the metadata will be looked up
- Type: