unreal.RigUnit_SetMetadataTag

class unreal.RigUnit_SetMetadataTag(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, tag: Name = 'None')

Bases: RigUnitMutable

Sets a single tag on an item

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_Metadata.h

Editor Properties: (see get_editor_property/set_editor_property)

  • execute_context (ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units together

  • item (RigElementKey): [Read-Write] Item: The item to set the metadata for

  • tag (Name): [Read-Write] Tag: The name of the tag to set

property item: RigElementKey

[Read-Write] Item: The item to set the metadata for

Type:

(RigElementKey)

property tag: Name

[Read-Write] Tag: The name of the tag to set

Type:

(Name)