unreal.RigUnit_SetMetadataTag
¶
- class unreal.RigUnit_SetMetadataTag(execute_context: ControlRigExecuteContext = [], item: RigElementKey = Ellipsis, tag: Name = 'None')¶
Bases:
RigUnitMutable
Sets a single tag on an item
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Metadata.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_context
(ControlRigExecuteContext): [Read-Write] Execute Context: * This property is used to chain multiple mutable units togetheritem
(RigElementKey): [Read-Write] Item: The item to set the metadata fortag
(Name): [Read-Write] Tag: The name of the tag to set
- property item: RigElementKey¶
[Read-Write] Item: The item to set the metadata for
- Type: