unreal.RigUnit_SetDefaultMatchArray¶
- class unreal.RigUnit_SetDefaultMatchArray(execute_pin: RigVMExecutePin = [], default: None = [])¶
Bases:
RigUnitMutableSet default matches for an array of connectors during a connector event
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_ConnectionCandidates.h
Editor Properties: (see get_editor_property/set_editor_property)
default(Array[RigElementKey]): [Read-Write] The items being interacted onexecute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together