unreal.RigUnit_SetDefaultMatchArray

class unreal.RigUnit_SetDefaultMatchArray(execute_pin: RigVMExecutePin = [], default: None = [])

Bases: RigUnitMutable

Set default matches for an array of connectors during a connector event

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_ConnectionCandidates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • default (Array[RigElementKey]): [Read-Write] The items being interacted on

  • execute_pin (RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together

property default: None

[Read-Write] The items being interacted on

Type:

(Array[RigElementKey])