unreal.RigUnit_SetControlIntegerFloatWeight¶
- class unreal.RigUnit_SetControlIntegerFloatWeight(execute_pin: RigVMExecutePin = [], control: Name = 'None', weight: float = 0.0, integer_value: int = 0)¶
Bases:
RigUnitMutableSetControlInteger is used to perform a change in the hierarchy by setting a single control’s int32 value.
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_SetControlTransform.h
Editor Properties: (see get_editor_property/set_editor_property)
control(Name): [Read-Write] The name of the Control to set the value for.execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units togetherinteger_value(int32): [Read-Write] The integer value to get / set for the given Control.weight(float): [Read-Write] The weight of the change - how much the change should be applied