unreal.RigUnit_RigModulesBaseMutable¶
- class unreal.RigUnit_RigModulesBaseMutable(execute_pin: RigVMExecutePin = [])¶
Bases:
RigUnitMutableBase class for all mutable module nodes
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_RigModules.h
Editor Properties: (see get_editor_property/set_editor_property)
execute_pin(RigVMExecutePin): [Read-Write] This property is used to chain multiple mutable units together