unreal.RigUnit_PositionFromControlRigSpline¶
- class unreal.RigUnit_PositionFromControlRigSpline(spline: ControlRigSpline = [], u: float = 0.0, position: Vector = Ellipsis)¶
Bases:
RigUnit_ControlRigSplineBaseRetrieves the position from a given Spline and U value
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
position(Vector): [Read-Write] The resulting position on the splinespline(ControlRigSpline): [Read-Write] The spline to evaluateu(float): [Read-Write] The U value along the spline to evaluate
- property spline: ControlRigSpline¶
[Read-Write] The spline to evaluate
- Type: