unreal.RigUnit_PoseGetItemsItemArray¶
- class unreal.RigUnit_PoseGetItemsItemArray(pose: RigPose = [], element_type: RigElementType = Ellipsis, items: None = [])¶
Bases:
RigUnit_HierarchyBaseReturns the items in the hierarchy pose
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_Hierarchy.h
Editor Properties: (see get_editor_property/set_editor_property)
element_type(RigElementType): [Read-Write] The type of items to retrieveitems(Array[RigElementKey]): [Read-Write] The resulting items in the posepose(RigPose): [Read-Write] The pose to retrieve the items from
- property element_type: RigElementType¶
[Read-Write] The type of items to retrieve
- Type: