unreal.RigUnit_PoseAssetGetBoneNames¶
- class unreal.RigUnit_PoseAssetGetBoneNames(pose_asset: PoseAsset = Ellipsis, bone_names: None = [], success: bool = False)¶
Bases:
RigUnit_PoseAssetBaseReturns the names of the bone tracks stored in the pose asset
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names(Array[Name]): [Read-Write] The names of the retrieved bonespose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromsuccess(bool): [Read-Write] True if the bones were retrieved successfully from the pose asset