unreal.RigUnit_PoseAssetGetBoneNames

class unreal.RigUnit_PoseAssetGetBoneNames(pose_asset: PoseAsset = Ellipsis, bone_names: None = [], success: bool = False)

Bases: RigUnit_PoseAssetBase

Returns the names of the bone tracks stored in the pose asset

C++ Source:

  • Plugin: ControlRig

  • Module: ControlRig

  • File: RigUnit_PoseAsset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • bone_names (Array[Name]): [Read-Write] The names of the retrieved bones

  • pose_asset (PoseAsset): [Read-Write] The pose asset to retrieve data from

  • success (bool): [Read-Write] True if the bones were retrieved successfully from the pose asset

property bone_names: None

[Read-Only] The names of the retrieved bones

Type:

(Array[Name])

property success: bool

[Read-Only] True if the bones were retrieved successfully from the pose asset

Type:

(bool)