unreal.RigUnit_PoseAssetGetBoneIndex¶
- class unreal.RigUnit_PoseAssetGetBoneIndex(pose_asset: PoseAsset = Ellipsis, bone_name: Name = 'None', index: int = 0, success: bool = False)¶
Bases:
RigUnit_PoseAssetBaseReturns the index of a bone track based on the bone name
C++ Source:
Plugin: ControlRig
Module: ControlRig
File: RigUnit_PoseAsset.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_name(Name): [Read-Write] The name of bone index to retrieveindex(int32): [Read-Write] The index of the bonepose_asset(PoseAsset): [Read-Write] The pose asset to retrieve data fromsuccess(bool): [Read-Write] True if the bone index was determined successfully