unreal.RigUnit_ParameterAtPercentage
¶
- class unreal.RigUnit_ParameterAtPercentage(spline: ControlRigSpline = [], percentage: float = 0.0, u: float = 0.0)¶
Bases:
RigUnit_ControlRigSplineBase
Returns the U parameter of a spline given a length percentage (0.0 - 1.0)
C++ Source:
Plugin: ControlRigSpline
Module: ControlRigSpline
File: ControlRigSplineUnits.h
Editor Properties: (see get_editor_property/set_editor_property)
percentage
(float): [Read-Write]spline
(ControlRigSpline): [Read-Write]u
(float): [Read-Write]
- property spline: ControlRigSpline¶
[Read-Write]
- Type: